Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review

Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!


First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.

It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot

levelingbanner1

Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .

Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!



Tuesday, April 12, 2011

[World_of_Warcraft_List] Re: Why doesnt blizzard f

 



<ting@thsu.org> wrote in message
news:41f9cca1-cde3-4d74-9be7-e16e7c9f0aaa@hd10g2000vbb.googlegroups.com...
> On Apr 11, 4:10 pm, John Gordon <gor...@panix.com> wrote:
>> I've always been curious exactly what makes a good DPSer.
>
> As a raider in a decent guild, I can say that nearly all DPS recruits
> we have had are bad at DPS. It takes about 6 months of constant
> raiding before we are able to turn them into decent players. Only a
> handful of DPS came into the guild already good at it, and they all
> had backgrounds that easily explained why they were so good.
>
> A few key notes that I've learned from that process are...
>
> 1. You need to be competitive to be a good DPS player. Without a
> competitve nature, you'll never become good at DPS. If you are
> naturally not competitive, you should be healing or tanking. A good
> DPS isn't content to do well compared to the average. They want to be
> in the top 100 when ranked in WorldOfLogs for every single DPS player
> in the world who has ever fought that boss. It should be impossible
> for anyone other than a primary guild tank to hold aggro against a DPS
> player going all out, or at least that's the goal.
>
> 2. You need to play a class, not a spec. A good DPS player will swap
> up specs depending upon the fight, depending upon the patch, depending
> upon the gear he has access too. When it was obvious that Wrath
> favored arcane mages, all of our mages went arcane, no matter what
> their prior spec was. They didn't try to buck the trend, or prove
> their spec, they just switched specs and learned the new playstyle.
> Experiment on farm bosses, trash pulls, and target dummies to get used
> to the new spec.
>
> 3. They aren't busy enough. If you are running away, you still have
> instant damage spells or mana regeneration cooldowns you could be
> using. Plus, if you know you need to move ahead of time, you can set
> up bleeds so that they are ticking for the entire duration, and you
> can use your movement cooldowns so that you can get out of the way
> faster. You should always be trying to reduce your downtime to zero,
> especially when the fight does not favor your class. If your rotation
> is 50% of 2 sec casts, and 50% of 1.25 sec instants, then your goal is
> 37 attacks per minute, even if you have to move around during the
> fight. And if you run out of mana going at that rate, well then,
> you've got to figure out a way to replenish your mana.
>
> I didn't cover everything I've noticed, but those seem to be some of
> the big points.
> --
> // T.Hsu

Really well said, most people have a hard time to understand many of these
points.
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