Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review

Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!


First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.

It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot

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Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .

Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!



Tuesday, April 19, 2011

[World_of_Warcraft_List] Azerothian economy and the Hero conspiracy?

 

http://us.battle.net/wow/en/forum/topic/1658708169

I've been playing this game for nearly five years now. I feel like I've seen most of the evolution this game, from a more forgiving Everquest clone to the juggernaut we all know today. From that time, until now, there has been one constant:

Since the corruption of Arthas, and the events at Nordrassil, Azeroth has played host to countless numbers of heroes. In fact, if you graph the number of heroes versus the number of non-heroes in the game, you start to realize that there are virtually NO civilians in Azeroth. We know they were here before, but walking through the streets of Stormwind, or Orgrimmar, you begin to notice just how few people aren't in the employ of the military (or some paramilitary group) serving as magic wielding super-men.

I started to wonder, how did this happen? Why?

The answer, my friends, is the global economy. After Arthas ravaged Lordaeron, and the forces of the horde and alliance were forced to band together at the world tree, the respective economies of the major races were destroyed. Civilians had nowhere to go but into the military. This created a problem, both sides already had plenty of grunts and footmen. In fact, they had too many. Have you ever PLAYED Warcraft 1, 2, or 3? All of those units coming out of that one tiny structure? The thought of taking on countless millions more in recruits was an overwhelming and daunting problem for the leadership.

So, what did they do?

They called upon alchemists, wizards, warriors, heroes and villains alike of great renown to deliberately sew the seeds of the current hero boom.

See, heroes are better than rank-and-file soldiers. (And not in just ability!) Heroes are easily driven by ideals that lesser people might consider lofty, even idealistic. While they might not necessarily hold loyalty to any given race or faction, the notion of fighting for the common good, or the survival of a people is something that heroes are easily manipulated with. In essense, they have the capability and drive to be pushed much further than the average soldier.

And so, the conspiracy was born.

The framework was put in place- "trainers"- for the incoming masses of new heroes. The curriculum was designed and broken down into very specific classes and sub-classes for easier control and guidance of their respective arts. After-all, the leadership didn't need or want their soon-to-be heroes exploring their new-found abilities too far beyond their own capabilities.

Masters of trade were coerced into practically giving away apprenticeships in various professions.

Ancient, once-sacred sites, were pilfered for their magic items, even more were mapped out and deliberately desecrated to provide training areas for the incoming heroes.

Elemental lords were unleashed, even some dragon flights were talked (or trinked) into participating.

Meanwhile, more and more people from all walks of life started displaying super-natural abilities. Much like the plague that birthed the scourge and forsaken, food and water supplies were deliberately tainted and enchanted, or modified alchemically to cause these innate abilities to develop. Future warriors would start having uncontrollable outbursts of rage, followed by super-human strength. Future mages and warlocks found themselves accientally turning people into sheep, or making a friend writhe in agony as his very essence was burned away. Druids would find themselves inadvertently shape-shifting into bears while walking through a park...

It had begun. Azeroth's power-structure and economy was how hero-based. One by one, the civilians of Azeroth began dying out, and a new class of person was born.

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