On Tue, 12 Apr 2011 21:39:47 +0200, "Shammy" <none@nothing.com> wrote:
>>Tried it years ago, holy was far better in every way at that time. Got
>>a lowbie shadowpriest now, and it's underwhelming to put it mildly -
>>playable enough, but nothing amazing. Maybe it miraculously improves
>>later on, but frankly I'm not trying to bring up the old argument yet
>>again, anyway, just pointing out that Disc IS a perfectly viable
>>soloing spec - doesn't have to be *better*, just to do the job, which
>>it does.
>
>All I can say is mind spike, once I got mind spike at 81 on my shadow priest
>I was like WTF?? Having just leveled an arcane mage before that I couldn.t
>believe how fast was mind spike killing mobs. I never use the dots on single
>mobs anymore only on bosses or probilim type mobs.
Heh fair enough, it's not much good on my 85 priest, since holy dmg
spells do more dmg for less mana, but I can see with shadow talents it
must be rather better than I'm seeing it! Puzzles me how what seems to
be a major spec-changing spell only comes at lvl 81, my young goblin
priest will be using mindflay and dots for 80 lvls and then have to
relearn the class, I suppose?
>>I have only pvp blues on my priest and only healer gear (spirit mostly) so
>>my hit is insane cause spirit = hit in shadow but no crit.
>>the rotation on a 80k+ mob is mind spike x3, instant mind blast crit
>>(talents make it instant after 2 mind spikes) then 1 mind spike and 2x
>>instant shadow word death = dead mob and 100% mana. 7 casts x 1,5 sec each
>>(or instants got global CD) = 10,5 sec ( a little less cause of the haste
>>from talents and a bit from gear) to kill 1 mob and doing it without
>>spending mana.
>
>>Mana is an issue if I kill about 10 mobs without a break, otherwise
>>it's fine, since I have mana regen in combat, unlike a dps spec, and
>
>As shadow mana isn't an issue even if you kill 100 mobs in a row (ofc if you
>time your shadow word deaths well) the first SWD will replenish 10% mana
>from talent and the second 1 will kill the mob and give me what the glyph
>gives.
Ah, well, if I had the glyph I'd have even less of a mana issue, but I
didn't take it, preferred my fears to not send mobs running everywhere
;-)
>>Healing? Rofl. You've not tried Disc in that case, look at the talent
>>called Atonement... :-P Cast a shield if more than one mob on me,
>>maybe a renew if they actually hit hard, otherwise my smites are more
>>than enough. Multiple mobs hurt, yes, but single ones are fine.
>
>I use disc for arena and BG and I took talents that are important for that
>purpose so I skipped atonement and I also needed some holy talents for pvp
>so I couldn.t go into the shadow tree.
>Why use 2 disc specss for soloing and BG when I can solo much faster as
>shadow :p (a guy in TB told me yesterday he can solo probilim as shadow
>without problems, I didn.t try yet myself but I doubt a disc priest can do
>it)
My logic is holy for pve healing, disc for pvp and soloing :-) When
I've played a priest as holy for several years it feels wrong to turn
to the dark side; I've always felt shadow seemed wrong for priests in
general, and would prefer them to be more like paladins, entirely
holy-based. I can see mechanicswise it's needed, but doesn't mean it
feels right to me, so when I've played a character as holy for many
years, I'd rather keep it using primarily holy spells, and just try
shadow on an alt instead. Will see how the lowbie priest gets on over
time but currently I'm not even slightly tempted to change things
round on my main :-P
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Tuesday, April 12, 2011
[World_of_Warcraft_List] Re: Differences between a
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