Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review

Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!


First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.

It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot

levelingbanner1

Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .

Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!



Wednesday, September 29, 2010

[World_of_Warcraft_List] New poll for World_of_Warcraft_List

 


Enter your vote today! A new poll has been created for the
World_of_Warcraft_List group:

Are you interested in running 80 instances on Madoran server?

o Yes definitely!
o No way - instances suck!
o Sometimes
o I want to do pvp and join a team

To vote, please visit the following web page:
http://groups.yahoo.com/group/World_of_Warcraft_List/surveys?id=3000091

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

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Monday, September 27, 2010

[World_of_Warcraft_List] World of Warcraft List Group Guidelines and Philosophy, Guild Charter and other Krappe!

 

This is a list for World of Warcraft players and just general folk focusing on but not limited to World of Warcraft gaming and general "Gee-Whiz" information (not to mention sometimes humor) about World of Warcraft

This list and was created for no other reason than solely as a labor-of-love on my part and has no 'agenda' other than education and entertainment. Please keep in mind that you may find it very quiet here at times *but* do not let that fool ya as this is often followed by an explosive fury of frenetic posting activity! If at this time we get too busy for you we can show you how to switch to either 'digest' version or to change your settings to only view the posts directly from this site. :)

Expect eclectic and mature chat dialog as we have some pretty knowledgeable folk here with some very **real** World of Warcraft backgrounds!

On topic website link contributions to both the list and *especially* to our 'links' section are welcomed and greatly encouraged!

Please also understand that web links selling World of Warcraft items and sundry are not considered *spam* here but are on topic as resources and are often trivial (and amusing) information in and of themselves if they are not reposted excessively.

We ask that any "controversial" debate topics (usually religion, modern day politics and a few other items not universally accepted as polite discussion topics at many supper tables) and that appear to be unduly *dominating* this forum be taken privately at the pleasure of those involved when politely asked to do so by the moderator(s) and others please. Also please please please do not complain about a duplicate post on this list unless it is done excessively.




My personal "philosophy" of a list...

While we ALL have "freedom of speech" in this country it does not mean freedom from consequences.  As everyone knows you cannot yell "fire" in a crowded theatre without probably being fined or even possibly apprehended if there is in fact NO fire...




My take on "SPAM"

My take on SPAM and messages is this:  I usually just ignore the spam/message and delete it and remove the spambot if it is one and it managed to sneak through.  The thing I try to discourage on my lists the most is the "SPAM Complainers".  This means often you will get just ONE little spam message that will be followed by sometimes as many as 15 legitimate members b*tching about it.  What's worse I ask??  Grist for the mill...

In conclusion:

A list is like a 'living room' meaning that even if occasionally I have several folk  with a penchant for saying "me too" and others having fun laughing and joking concerning this or that topic I do not often stand up tell them that they should not do that because they are obviously enjoying the good fellowship of each others' company in the room.  Making a 'joyful noise' as it were as the Lady Aubrey often puts it. If you think of this list as pretty much a 'happy family' as lists go then it will make sense and in the words of Bill Cosby "If you are not very careful you just might learn something"...I hope.  :)

In Humble Service

HAPPY WOWCrafting!

Alastyr and KymTessa



(Draft: The First)



Guild Charter (draft) "Defenders of the Dream and Avengers of the Dream" (an SCA oriented guild)

__________________________________________________________________________________________


Alastyr / Kymtessa

"Defenders of the Dream/Avengers of the Dream": is an SCA oriented Guild dedicated to just having fun and the exchange of SCA ideals, values, knowledge and last but not least "rules of behavior".



We are not a raiding guild and we actually tell our new members to go slow and enjoy the game at the pace life allows. If new players feel that the pace is too slow, we give them a hand whenever possible. Please keep in mind the different schedules we all have.

Not all people really want to Raid so don't tell me End Game material is so great. If you run with the right pack, nothing else matters even if is only for the company of friendly guild chat and advice. We recruit only by invitation and that is for a very good reason.

Here's a copy of the ""Defenders of the Dream/Avengers of the Dream"" Charter:

We Are ?

Put simply, we are a World of Warcraft SCA Guild. We're not trying to be the "biggest and baddest" Guild in the game... We want to have fun in the game, and make the game even more fun for all our members.

What We Are NOT ?

We are not Griefers, Power-Levelers, XP-pimps, or Exploiters. It's not that those are "bad" ways of playing... it's just not us. With that in mind, if that's the way you like to play... more power to you, just don't bother joining us.


---------------------------------------------------------------------

As a general rule, we don't power-level or "twink" our members (okay, we do on occasion, but it's really up the individuals involved). Rather than power-leveling or twinking, we try to help our new players (or old players who are starting new characters) get started with good basic equipment and information about the game. We do our best for our members, but we have to play the game ourselves.

So why be a Guild at all? Why not just play the game and do the quests ourselves?

The answer, put simply, is because we feel that the real distinction between a Online Game and a Single Player is... People.

With that in mind, we want to meet and get to know people... and this is a great way to do it.

We don't have very many "strict" rules... but we try to enforce the ones that we do have (avoid profanity, no dude speak, etc).

Rules:



Simply put: Think of yourself at an SCA event

1. Guild chat is to be used for helping, crafting tips, directions, character info, group organizing, etc..and try to stay away from ALL CAPS. Also please respect "AFK" (away from keyboard) and "DND" (Do Not Disturb) flags where appropriate. It is OK to whisper them but please do not SPAM them if you do not get a reply (I for one am frequently afk due to health and personal reasons). We ask that any "controversial" debate topics (usually religion, modern day politics and a few other items not universally accepted as polite discussion topics at many supper tables) and that appear to be unduly *dominating* the guild chat be taken private at the pleasure of those involved when politely asked to do so by the guild leader and officers please.

2. Help others when you can, and be honorable.. members that have reports of cheating, stealing, continous use of foul language etc.. will be dismissed. This will be determined by the Guild Leader (Alastyr/Kymtessa) or the Deputy Guild Leader (Pridatha/)

3. Begging for help or selling items to other guild members is strongly discouraged. If you need help with a quest, and another member around your level is on, ask politely if they would be able to help. Do not expect higher level members to help you just because they are online, they are playing as well, and want to have fun too. Just be polite and no whining.

4. Please refrain from using Guild Chat for religious or political discussions/debates as well as the daily news. A lot of folk like me enjoy the game as a way to get away from all of that.

5. The Guild Leader has the
'final say' in all matters concerning this guild regardless of what one's "SCA rank or status may be". As this is a pretty laid back guild the only time I believe you will most likely have an issue with this is if you do not want to 'play nice'.



6. Last but certainly *not* least. I have been allowing members to use the guild bank on the honor system - especially since most folk in the SCA pretty much know what honor is all about. Please do not withdraw any money though without clearing it with an officer. Officers make sure you note it and send an in game mail to the Guild Leader or the Assistant GL



7. Oh and above all Have fun!

Alastir/Kymtessa (Guild Leader "Defenders of the Dream" & "Avengers of the Dream" Alliance/Horde)



Aka:

Alastair Ronal Kester Aeyalweard ()xxxx[]::::::::::::::::::>*

Olde Squire to Viscount Syr Raim y Hynnddyll 5th Viscount of Drachenwald

.

/ \

| |

|.|

|.|

|:| __

,_|:|_, / )

(Oo / _I_

+\ \ || __|

\ \||___|

\ /.:.\-\

|.:. /--*--\

|___| \ & / |

/ | X |

|_____\/ \/

| | \ \ /

| | | |

\ / | \___

/ | \_____\

`-'

Nullum beneficium impune fit!




--
,ø¤º°`°º¤ø,¸ Shane¸,ø¤º°`°º¤ø,

Attachment(s) from Shane B

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[World_of_Warcraft_List] REPORTED! Topper McNabb and Erich Lohan aka the "Blue Recluse Dude"!

 

In accordance with Blizzard's oh so Blistering (and oh so awesomely effective) new anti-spam policies (among other dopey rules) I Gnarly-Von-Gnomester-Warlockian in accordance with a most liberal interpretation of their silly EULA have duly reported both "Topper McNabb" and "Erich Lohan" aka the "Blue Recluse Loser" for spamming/hawking the poor beleaguered denizens of Stormwind consistently and constantly since as far back as 2004!

http://lionsgoblet.com/Gnarly/topper-mcnabb.jpg
Emacs!

So long Chum!  REPORTED!




Topper McNabb

Level 1

Description: Beggar who lives in the Trade District.

Reported for constantly repeating:

Topper McNabb constantly pleads to the flotsam and jetsam of SW: Help a poor bloke out?
"I will gladly pay you on Tuesday for a hamburger today."
"It's all their fault, stupid Alliance army. Just had to build their towers right behind my farm".*
"It's all their fault, stupid orcs. Had to burn my farm to the ground."

I mean C'MON just how many farms has this wally lost mate??

http://lionsgoblet.com/Gnarly/topper-mcnabb.jpg
Emacs!

Cheerio Mate- You've been SACKED!




Erich Lohan

Level 5

Description: Hawker in the Mage Quarter who FALSELY advertises free drinks for "The Blue Recluse" tavern in SW.  FALSE ADVERTISING I tell YA!!

Erich Lohan always says: Ask me how to get a free drink at the Blue Recluse!
Erich Lohan annoyingly says: Magical studies stressing your brain? Relax at the Blue Recluse!


REPORTED!!

http://www.goblinworkshop.com/creatures/topper-mcnabb.html
http://www.goblinworkshop.com/creatures/erich-lohan.html


TAKE THAT BLIZZARD!  ROFLMAO!!!

,ø¤º°`°º¤ø,¸ Gnarly the (bored) Gnome Warlock¸,ø¤º°`°º¤ø,¸



* In Warcraft 3, a common tactic to prevent the enemy from easily destroying towers was to place them behind farms so that the enemy units would have to path through the cluster of farms to get to the tower.

Attachment(s) from Shane B

4 of 4 Photo(s)
ErichLohan.jpg
ErichLohan.jpg
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topper-mcnabb1.jpg
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ErichLohan1.jpg
ErichLohan1.jpg

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Saturday, September 25, 2010

[World_of_Warcraft_List] The Sims Medieval Q&A - The Characters of The Sims Medieval

 

http://www.thesimsmedieval.com/

http://www.gamespot.com/pc/sim/thesimsmedieval/news.html?sid=6279112&tag=nl.e513&mode=previews

The Sims Medieval Boxshot


Larger and neater looking images at:

http://uk.gamespot.com/pc/sim/thesimsmedieval/images/6279112/1/?path=2010%2F265%2Freviews%2F604342_20100923_embed001.jpg&caption=In%2BThe%2BSims%2BMedieval%2585no%2Bone%2Bexpects%2Bthe%2BSpanish%2BInquisition%2521&cvr=yCo0

Or try this smaller weblink at: http://tinyurl.com/medievalsimspics


The Sims Medieval Q&A - The Characters of The Sims Medieval

By Staff, GameSpotPosted Sep 23, 2010 4:02 pm PT

Senior producer Rachel Bernstein discusses the roles of each character in this unusual game based on The Sims.

The game series known as The Sims has always offered an open-ended experience that lets you get as involved as you want in the lives of tiny, autonomous computer people. The series will take a step in a new direction with The Sims Medieval, a new game that will swap out the open, nonlinear circumstance of the traditional series for a directed experience that takes place in olden times, when kings and queens commissioned the aid of noble knights to protect their peasant population, under the watchful, watching eye of the Watcher--that's you, the player! In the new game, you'll be able to play as any one of the game's individual characters and perform discrete quests to win kingdom points, which will eventually count toward a victory condition. Yes, it's a big change for the series. Senior producer Rachel Bernstein explains.

[]  

In The Sims Medieval…no one expects the Spanish Inquisition!

GameSpot: Now that we've seen Medieval in action, let's go a bit more in-depth in terms of the roles of different characters in the game. For instance, just taking a look at all the different characters (monarch, knight, spy, wizard, physician, bard, blacksmith, merchant, Peteran priest, and Jacoban priest), there's clearly a lot of variety there, but how will, for instance, each character's place in society affect the way he or she relates? Will non-monarch characters always have to genuflect when initiating a conversation with the king? Will it be harder for a blacksmith to get a royal audience than a loyal knight?

Rachel Bernstein: There are a variety of ways that a sim's role in society plays out in the game. Sims kneel when they enter the presence of the monarch. Every hero sim has interactions that relate to their profession. In the case of the monarch, these include "call for food" and "send to stocks"--actions that reflect the monarch's position at the top of the social ladder.

Hero sims with higher class professions earn more than the other sims and, subsequently, can deck out their homes with a larger number of items and with more expensive items. For example, the knight earns more than the blacksmith.

The clothing options available for each sim reflect their role and profession. The merchant cannot don the ermine robes of the king.

GS: We understand that Medieval will let any character undertake quests with a "helper" character. Is it possible for any character to take on any other character as a helper (such as the unlikely pairing of the town blacksmith enlisting the help of the queen to fill an order of horseshoes)? Can you give some examples of how different characters at different strata of society will work together on quests?

[]  

No, I didn't know you were called Dennis, and I didn't bother to find out, did I?

RB: You could in fact, have a quest with both the monarch and the blacksmith, but they would each be doing activities that make sense for them. Here is how quest selection unfolds--more details about the roles of the sims emerge from this.

Step one: Select the quest by name--the name will hint at the overall situation the quest deals with. Some examples of quests are "The Philosopher's Stone," "A Wandering Prophet," "Tournament of Honor," "A Missing Child," "A Political Marriage."

Step two: Choose the approach--how you want to handle this quest. For the Wandering Prophet quest, you can either engage in a tournament of miracles to prove the interloper's faith is not worthy, or attempt to silence the heathen.

Step three: Choose the quest leader. If you choose to try to silence the heathen, you can choose either the Jacoban priest or the monarch as the leader.

Step four: Choose the other quest members. If you chose the Jacoban priest as leader, you can then choose either the knight or the spy as helpers. If you chose the monarch as leader, the only helper option is the bard.

The available combinations are chosen so that all the hero sims on a quest have roles to play that fit with their professions. The spy may engage in eavesdropping, or the bard may participate in a drinking game, while the monarch might send the interloper to the pit of judgment. That's why adding new hero sims to your kingdom unlocks new quests--if you don't have the Jacoban priest or the Peteran priest, you will not have this quest in your quest book.

GS: We've already seen what the physician character is like in action--using torture-rack-like devices and leeches to treat her patients--but we understand that there will be an actual wizard character. Tell us about his abilities and how magic will work in Medieval. Will we see Macbeth-like prophecies told over a cauldron? If caught, will wizards be burned at the stake for heresy if they weigh the same as a duck?

RB: Wizards research and create new spells. They cast spells (players have to learn the spell to help the wizard cast it). They can scry using the crystal ball to find out hidden information. They can craft potions and other magical items, which they use on quests or sell for income.

[]  

So, brave knights, if you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth!

Like all the other professionals, wizards get better at magic with experience and unlock new spell options and more advanced crafting recipes.

Should a wizard need to meet an untimely end, it would not likely be burning at the stake. Being devoured by the beast in the pit of judgment would be a more common method of execution.


GS: We also understand that there will be two different priest characters from two different orders, which are at odds with each other. Tell us about these two characters and what they can do. How will their actions advance the agenda of their church? How will each be able to compete with the rival order?

[]  

He who is valiant and pure of spirit may find the Holy Grail in the Castle of…'Aaahhhh'?

RB: There was once an ancient religion. It splintered and then faded from memory over time. Two religions rose up from this ancient root. They share many of the same beliefs but exhibit those beliefs in different ways. They each lay claim to one small piece of land near the ruins of the ancient civilization, which puts them uncomfortably close to each other.

They both worship the Watcher, but they have different approaches to their faith. The Peterans tend to take a more humble and gentle approach, while the Jacobans are imperious and have amassed great wealth.

The two priests compete with each other for followers. They both gain converts with their sermons; the Peterans rely on popularity, while the Jacobans find that fear drives people to their faith. The Peterans evangelize, while the Jacobans absolve. The experience level of the priests helps them in their never-ending competition for the souls of sims.

GS: We understand that the merchant character can conduct trades with foreign kingdoms. Can you explain how this will work in practice? Is there any kind of in-depth economic strategy or playing with market prices?

RB: As your kingdom renown grows, you have access to more distant lands. As your relationship with those lands improves, more trade goods will arrive in the cargo hold of the ship. These foreign goods are rare and in limited quantities. The merchant buys those items from the ship and then sells them at a profit to the rest of the sims in the kingdom. The merchant can also act as a broker between different foreign territories.

The merchant also sells items that are crafted within the kingdom and sold to the merchant by the other professional sims. The merchant can haggle with customers, which can help him buy at a discount and sell at a profit.

GS: Tell us about the life of the humble blacksmith. What sorts of missions will this tradesman undertake? How will he interact with other members of the community?

RB: The blacksmith is a favorite supporting character for many different quests. Frequently, the quest leader will rely on the blacksmith to make unique items. For example, the knight cannot kill the dragon without having the blacksmith create an epic sword not normally found in the kingdom. In the hands of a skilled player, an experienced blacksmith can create surplus high-quality goods to sell for profit.

The blacksmith tends to use his particular abilities to create a unique way to solve a problem. For example, when a child goes missing in the kingdom, the blacksmith may make a gong to rally townsfolk to find the boy, or he may create traps to find the missing child.

[]  

The Lady of the Lake, her arm clad in the purest shimmering samite, shall hold aloft this blade from--what? Supreme executive power??

GS: Also, tell us about the life of the bard. What kind of life does this character lead, and what sorts of quests can the character undertake?

RB: The bard is devoted to performing in front of audiences, writing new songs and plays, and researching how to create better musical instruments. As with other hero sims, the bard will bring his particular skills to bear to complete a quest. For example, the bard may write a poem to spread the word about the missing child or may play a song to rally the people to help search.

When dealing with a roosting dragon, the knight would run the dragon through with a sword, and the wizard would fry him with the fireball spell, and the bard might lull him to sleep with beautiful song.

GS: We know that Medieval will let you play as a single character and take on however many quests you prefer and then switch over to another character if you get restless, gaining kingdom points from quests and other activities before the game ends and your final score is assessed. How feasible is it to play as a single character throughout an entire game? Is there any advantage or disadvantage to regularly switching between different characters?

RB: It is possible to focus on the same character, or small group of characters, playing them for most quests and leveling them up maximally. That may be a good strategy for some ambitions, but not for others. It's not likely you would play the same character for every quest. Depending on which new hero sims you bring in and in what order, you may reach points in the game where the only available quests require you to branch out to some of the other characters.

GS: Could you give us a general update on the game's development? What aspects is the team working on now?

RB: The major systems are in, and most of the content is in. The big push now is creating quests and tuning the systems. Lots of new elements are coming in every week, so it's always exciting to get the latest build and play with what's new. When new user interface elements come in, that's always especially exciting because of their immediate impact on the player. New quests are another exciting element of each week and highlight new elements of each profession to explore.

The game is at the exciting stage of development where the systems are coming together and there is enough content in there that it's fun to play and easy to forget you are testing and just get caught up in the game.

[]  

Don't like her? What's wrong with her? She's beautiful! She's got huge…tracts of land!

GS: Finally, is there anything else you'd like to add about the game?

RB: The Sims Medieval is a different experience from all the other Sims games. We hope it will delight Sims fans and new players alike.

GS: Thanks, Rachel.

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Tuesday, September 21, 2010

[World_of_Warcraft_List] Re: My first ICC run :)

 

Very nice!

--- In World_of_Warcraft_List@yahoogroups.com, Maribeth <marribeth@...> wrote:
>
> This was so fun - it was a 10 man run :)
>
> Maribeth
>

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[World_of_Warcraft_List] My first ICC run :) [3 Attachments]

 
[Attachment(s) from Maribeth included below]

This was so fun - it was a 10 man run :)

Maribeth

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Monday, September 20, 2010

[World_of_Warcraft_List] Lady Deathwhisper

 

http://www.tankspot.com/showthread.php?58468-Lady-Deathwhisper-Encounter

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Thread: Lady Deathwhisper Encounter

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Lady Deathwhisper Encounter

Hello, and welcome to TankSpot's written guide to the Lady Deathwhisper encounter. My name is Spiritus and I will be offering specific details on the encounter, as well as working strategies to deal with certain mechanics

BIG NOTE: As always, abilities are subject to change with hot-fixes and minor patches. Below is the official TankSpot Video Guide:




Environment, Positioning, and Pull:

(1) Your raid will enter the room through a door at the apex of the room, with Deathwhipser at the far side of the room. Note the 6 alcoves, 3 on each side of the room. This is where adds will spawn. This fight is all about phase1. Get this down and phase2 is a simple burn with an interrupt rotation.

[]
Figure 1. Phase1 Setup

(3) A ranged tank is not needed for this fight as Shadowbolt is cast on random raid members [Thanks to Ivresse]. She does not have an aggro table for phase1. Select a group of ranged DPS to be dedicated to burning her mana shield.

(4) Have two side groups, each with 4ish melee, one hunter, one tank, and two dedicated healers. They will be responsible for the adds.

(5) Notice the question mark. On each wave, this will be either a Cult Adherent or Cult Fanatic. Have one tank and two physical DPS dedicated to burning this add.

(6) There have been several strats that have worked on this fight. I will be presenting the one that I believe offers the most control.

Boss/Add Abilities:
Lady Deathwhisper has a has 14m mana pool that must be burned through DPSing her mana shield to activate phase2. She, herself, has 13.4m HP, for a total of 27.4m damage needed to be done to kill her.

<---PHASE 1--->

LADY DEATHWHISPER

Mana Barrier
In phase1, Deathwhisper is enveloped in a mana shield, converting damage done into a loss in mana. Basically, she takes 0 damage until all 14m mana is depleted.

Shadow Bolt
100yard range, 2sec cast. Uninteruptable.
Inflicts 9188 to 11812 Shadow damage to an enemy.
This is Deathwhisper's main attack during phase1 and will be cast on random raid members. Shadow Bolt is resistible, and as such, shadow prot or aura is recommended.

Death and Decay
100yard range, Instant.
4500 Shadow damage inflicted every 1.0 sec to all targets in the affected area for 10 sec
Works and looks just like the DK version, except the graphic color is green. Cast on a random raid member. Don't stand in it. Have the ranged DPS dedicated to burning Deathwhisper spread out to reduce the number of people having to move.

Dominate Mind
Unlimited range, Instant. 20sec duration.
Mind controls the target. Damage increased by 200%. Healing increased by 500%.
A straightforward MC. CC the recipient of this spell, polymorph preferred. Occurs relatively frequently, but only one MC at a time.

Animate Dead
Reanimates a Cult Adherent or Cult Fanatic.
From time to time, Deathwhisper will reanimate an add that has died to Dark Martyrdom (see below). If you are able to kill all the adds before this is cast, you will never have reanimated adds. If this is cast, be ready to pick up the reanimated add and burn it.

Dark Empowerment
Empowers the recipient, causing them to gain additional abilities.
From time to time, Deathwhisper will cast this on a Cult Adherent/Fanatic. This makes the recipient the top priority target and must be either kited or burned quickly. See below for special abilities.

CULT ADHERANT
Approx. 200k HP (Unconfirmed)

Deathchill Bolt
45yd range, 2sec cast. Interuptable.
Deals 8788 to 10212 Shadowfrost damage to an enemy target.
Primary nuke of the Adherent. Cast on highest threat target. Interrupt when possible.

Shroud of the Occult
Self, Instant.
Envelops the caster in a powerful barrier that deflects all harmful magic, prevents cast interruption, and absorbs up to 100,000 damage before breaking.
This is cast at the Adherent's choosing. Must be burned through by physical DPS.

Deathchill Blast [Cast when Empowered]
10yd radius, 2sec cast.
Deals 11563 to 13437 Shadowfrost damage to all enemies within 10 yards of the target.
This is cast when Deathwhisper empowers an Adherent. It is especially dangerous when combined with Shroud of the Occult. Interrupt when possible. Very dangerous ability that demands quick attention to kill the target.

Dark Martyrdom
15yd radius, 4sec cast.
The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind.
This is cast randomly. Must be killed before the cast is finished, or DPS in the area must retreat to prevent the damage. Adds that die to Dark Martyrdom will be reanimated by Lady Deathwhisper.

Adherent's Determination (UPDATE!)
Nearly impervious to magical damage. 99% reduction. Always active.
UPDATE! This is cast on Adherants upon being reanimated by Lady Deathwhisper. Have physical DPS burn down Reanimated Adherents.

Frost Fever (CONFIRMED)
50,000yd range, Instant. 15sec duration.
A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14%.
Simple DoT. Remove promptly.

Curse of Torpor (CONFIRMED)
100yd range, 1sec cast. 15sec duration.
Afflicts an enemy target with a curse that increases ability cooldowns by 15sec.
This is a very dangerous ability, especially when cast on healers. IT EFFECTS ALL SPELLS AND MUST BE DECURSED ASAP! For instance, Curse of Torpor is cast on Spiritus. Spiritus casts Flash Heal. Spiritus cannot cast Flash Heal again for 15sec. Spiritus then casts Penance (8sec CD). Spiritus cannot cast Penance again for 23sec. It is highly recommended that victims of Curse of Torpor stop whatever they are doing until the curse is removed.

CULT FANATIC
Approx. 200k HP (Unconfirmed)

Cult Fanatic Melee Hits
Cult Fanatics hit hard and must be tanked.

Shadow Cleave
Next Melee, 8 yard 180deg arc.
Inflicts 15913 to 17587 Shadow damage to enemies in front of the attacker.
Don't stand in front of Fanatics unless your a tank.

Necrotic Strike
Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 14000 healing received.
Self explanatory. Healers must brute heal to catch up on the tank.

Vampiric Might [Cast when Empowered]
Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt.
UPDATE! This is the reason why you have a hunter in each side group. As soon as a Cult Fanatic becomes Empowered, the hunter will immediately Distracting Shot the add and begin to kite. All ranged DPS at this time should turn and burn the kited add. Empowered Cult Fanatics hit like trucks and will quickly decimate most tanks. The upside is that they move very slowly, allowing for an easy kite.

Dark Martyrdom
15yd radius, 4sec cast.The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind.
Same as Adherent's ability. See above.

Fanatic's Determination (UPDATE!)
Nearly impervious to physical damage. 99% reduction. Always active.
UPDATE! This is cast on Fanatics upon being reanimated by Lady Deathwhisper. Have magic DPS burn down Reanimated Fanatics.



<---PHASE 2--->
Phase 2 occurs when all 14m of Deathwhisper's mana shield is destroyed. THIS CAUSES AN AGGRO WIPE!!!!! Well, not really. She never had an aggro table before, so she starts phase2 with 0 aggro. The mechanic, however, is dealt in the same way. Have a tank free and ready to pick her up to begin phase2. During phase2, Deathwhisper still casts D&D and MC. Have mages be ready with polymorph and keep your raid spread out to minimize the number of people in D&D. When phase2 hits, adds cease to spawn. Burn all remaining adds, or pace your DPS so that phase2 occurs when no adds are alive.


Frostbolt
2sec cast. Interuptable, but unresistible!
Inflicts 50,700 to 53,330 (40,950 to 43,050 10man) Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds.
This Deathwhisper's only direct damaging attack during phase2 and is cast on the tank. NOTE THAT IT IS UNRESISTIBLE! Frost resist gear will do you no good. Therefore, it is recommended to set up an interrupt rotation. If properly executed, it makes tank damage during this phase trival. If not properly done, it will cause you a wipe.

Disc priests will be valued for this phase for when a frostbolt slips through. The (hopefully) large gaps in damage taken allows them to build up a huge DA+PW:S. Letting two frostbolts hit the tank consecutively will most likely result in death.

Frostbolt Volly
Instant cast. 8sec cooldown. Uninterruptable, but resistible.
Inflicts 10,800 to 13,200Frost damage to nearby enemies, reducing their moving speed by an enemy and reduces its movement speed by 50% for 4 seconds.
Unavoidable, but easily healed. Do not let this fake out your interrupters.

Touch of Insignificance (CONFIRMED)
Instant. 30sec duration.
Reduces the target's threat generation by 20%. Stacks to five.
This ability forces a 2-tank taunt rotation. Lady Deathwhisper is indeed taunt-able. I am still uncertain to the exact frequency of this ability. It is recommended, then, to taunt every 30sec, or when the stack falls off the OT.

Vengeful Spirit [Add]
Deathwhisper summons a Vengeful Spirit. Vengeful Spirit persues a player for a short period of time. If caught, they will explode for 17370 to 18630 Shadowfrist damage to all enemies within 15 yards of the target.
If you remember the Vengeful Spirits in Naxx, this is the same deal, except they hurt a lot more. If you are the target of a Vengeful Spirit, run away until is despawns. This is cast relatively frequently during phase2.

IMPORTANT NOTES:

(1) This fight is all about phase1. Striking a proper balance between add control and DPS on the mana shield is your primary task...

(2) ...that being said, do not relax on phase2. Not properly executing an interupt rotation will result in a wipe. It is advisable to use heroism on phase2.

(3) SHACKLE IS USEFUL AGAIN! All adds can be shackled, and several guilds used this strat on fanatics. Priests of the world rejoice!

(4) CC MC'D PLAYERS! An MC'd player will wreck havoic on your raid. CC them ASAP.

(5) Make your raid leader happy by not standing in green circles.

(6) Focus fire Empowered adds, they are extremely dangerous.

(7) Make sure to be running both shadow and frost resist on this fight in some shape or form (Shadow Prot, Resist auras, or totems)

This will be your guild's first major challenge in ICC. It demands a high level of coordination and exceptional individual performance by all.

As always, feel free to add info to this post that will further everyone's understanding of the fight.

Good luck on Lady Deathwhisper!

Last edited by Spiritus; 12-10-2009 at 04:43 PM.

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11-22-2009 09:36 AM #2
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Do the Adherents and Cultists always spawn in that exact formation on each side?

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11-22-2009 12:11 PM #3
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So is mana burn useful for damage and mana drain on phase 1 ?

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11-22-2009 05:06 PM #4
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Quote  Originally Posted by Thragus View Post
Do the Adherents and Cultists always spawn in that exact formation on each side?
As far as I can tell, yes. Could Blizzard change it before launch? Absolutely, but doubtful.

Quote  Originally Posted by Drork
So is mana burn useful for damage and mana drain on phase 1 ?
It is extremely unlikely that these spells are usable on Deathwhisper. For every point of damage you do to the shield, you burn a point of mana. Just think of the mana bar in phase1 as healthbar1.

In the case of the shadow priest, mana burn would end up being entirely unbalanced, causing 9,750 "damage" per burn (from a priest with a 25k mana pool). Talented, this spell can be reduced to a 2sec base and with haste can get pretty fast.

Warlocks would transfer 6% of their own mana every 1sec(unhasted), which would result in 1500 DPS on Deathwhisper. Warlocks would be better suited using their normal rotation.

Again, highly doubtful that mana drain and mana burn will be usable on Deathwhisper.

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11-23-2009 07:13 AM #5
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It will be interesting to see if mana burn double dips, if so that would be really nice. even if it doesn't though hunters might have an advantage in p1 because of viper sting (unless serpent sting damage > viper sting mana drain).


Also anyone know what the deal is with that platform that keeps rising and falling on top of deathwhisper? of the videos you linked it was only happening in the affenjungs video, I also saw it in the alpha video. If this mechanic is in the live version I think it has some sort of damage that goes a long with it. If you watch at ~4:15 in the affenjungs video you can see two people get hit by it, and if you watch the raid frames you can see a rogue take a big chunk of damage at pretty much exactly the same time and then appears to die it's hard to tell if this is directly related to that platform. If that platform is in the live version there is going to have to be some sort of mechanic with it because I don't think blizz would put something like that in simply for looks.

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11-23-2009 07:30 AM #6
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its just a bugged elevator I believe. It should come down once you down her, to be able to progress.

Same as the dreamwalker' gates. they go up & down all the time instead of only when adds spawn.

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11-23-2009 01:12 PM #7
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Yup. Bugged elevator.

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11-23-2009 05:29 PM #8
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From looking at the vids and reading the info, I'm curious why she has to be tanked with ranged dps, Why not just use a normal tank to soak the shadow bolts? I understand that if you get unlucky and she hits the MT with DnD forcing him/her to move out of melee range there could be aggro issues, but I'm just curious if there's some other "get away from me!" ability she has that we're not seeing here.

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11-23-2009 05:50 PM #9
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Since its a casted spell she does. def/dodge/parry etc dont rly matter. So why not use a dps to tank her since he'll be doing what his name says : DPS. Instead of gimping your dps output with 3 tanks , you use 2 but a dps as "third tank" that actually does dps and functions 100% similiar to a real tank AKA meatshield / healthpool

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11-24-2009 06:14 AM #10
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Funnily enough, the guide that's been posted on Wowwiki.com states that Lady Deathwhisper will actually cast Shadowbolt, DnD and Dominate mind on random targets and therefore cannot be tanked. It also stated there is no aggro reset when phase 2 occurs.

Can anyone confirm or deny whether this is the case, and if there is indeed any need for a ranged tank at all during phase 1?

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11-24-2009 12:36 PM #11
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Quote  Originally Posted by Ivresse View Post
Funnily enough, the guide that's been posted on Wowwiki.com states that Lady Deathwhisper will actually cast Shadowbolt, DnD and Dominate mind on random targets and therefore cannot be tanked. It also stated there is no aggro reset when phase 2 occurs.

Can anyone confirm or deny whether this is the case, and if there is indeed any need for a ranged tank at all during phase 1?
After looking through more information, and confirming it on several videos, Shadowbolt is indeed cast on random raid members, thus removing the need for a ranged tank.

This means that she does not have an aggro table during phase1, and thus cannot technically reset her aggro for phase2, because she never had any in the first place. The mechanic, however, will work exactly like an aggro reset, with all DPS stopping on Deathwhisper to allow for a physical tank to pick her up.

I was watching so many other abilities on this fight, that I had assumed the shadowbolt was cast on the high threat target. Nice catch!

Last edited by Spiritus; 11-24-2009 at 01:53 PM.

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11-24-2009 02:41 PM #12
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Quote  Originally Posted by Spiritus View Post
After looking through more information, and confirming it on several videos, Shadowbolt is indeed cast on random raid members, thus removing the need for a ranged tank.

This means that she does not have an aggro table during phase1, and thus cannot technically reset her aggro for phase2, because she never had any in the first place. The mechanic, however, will work exactly like an aggro reset, with all DPS stopping on Deathwhisper to allow for a physical tank to pick her up.

I was watching so many other abilities on this fight, that I had assumed the shadowbolt was cast on the high threat target. Nice catch!
From what I saw on the PTR there's some stuff you're missing.

Touch of Insignificance - Spell - World of Warcraft She'll stack this on her tank and she's untauntable. At 5 stacks the tank cannot generate threat so she requires two tanks. Edit: Phase 2 only, untankable in phase one.

Adherents/Fanatics determination only applied to reanimated adds. No clue if that's a bug or not.

Dominate mind hit three targets on heroic difficulty.

She cast Frostbolt Volley - Spell - World of Warcraft Frostbolt Volley on heroic difficulty in phase 2. It's completely lethal in conjunction with vengeful shades if anyone gets hit.

Frostbolt - Spell - World of Warcraft This is the frostbolt she uses on 25-man.

Last edited by Nitros14; 11-24-2009 at 03:09 PM.

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11-24-2009 04:45 PM #13
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I was under the impression that Touch of Insignificance was to be reserved for Heroic mode, but if you observed it on normal then I don't doubt you. I'll include it in the guide as such.

Determination only applying to reanimated adds actually makes perfect sense and neatly clears up some confusion I had. I'll be changing the guide accordingly.

After reviewing the Frostbolt spell you listed, it is indeed the version used in 25man. With this amount of damage, if it is un-resistible, would one-shot all but well geared druid tanks. This makes the interrupt rotation even that much more of a priority.

I don't want to include the info that I know will be on Heroic mode in this guide as it will be sometime before anyone sees the encounter. I'd like to keep these guides as uncluttered as possible. I will be releasing Heroic guides closer to the point when the Lich King will be released.

Last edited by Spiritus; 11-24-2009 at 05:15 PM.

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11-24-2009 10:19 PM #14
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Why use melee on the adds and not ranged dps, can melee not hit the mana shield or something? If adds the explode for 12k damage in a 15 yard radius, but then those adds can't be re-animated, it seems a lot more beneficial to let them explode. The tank can absord that amount of damage easily, and ranged wouldn't even get hit by it and would thus avoid a possible gib of shadowbolt+explosion.

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11-25-2009 11:55 AM #15
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Quote  Originally Posted by Aggathon View Post
Why use melee on the adds and not ranged dps, can melee not hit the mana shield or something? If adds the explode for 12k damage in a 15 yard radius, but then those adds can't be re-animated, it seems a lot more beneficial to let them explode. The tank can absord that amount of damage easily, and ranged wouldn't even get hit by it and would thus avoid a possible gib of shadowbolt+explosion.
I believe there are several reasons to use Melee DPS on the adds:

(1) Interrupts. Being able to interrupt the Adherents' spells makes life easier.

(2) Cleaves. Cleaves make everyone happy.

(3) Death & Decay. A D&D on the melee, if attacking Deathwhisper, would all but stop DPS on the boss until the duration is over.

(3) Shroud of the Occult. This is the big one. It reflects all harmful magic and absorbs 100k damage. If you had ranged (which is mostly magic damage) on the adds, and this is cast, you would have to peel off melee (or redirect hunters) to burn this down.

(4) I'll make it more clear in my guide, but the whole "Martyred adds cannot be reanimated" is purely speculative. I would not base a strategy on this whatsoever. It is merely a musing on my part.

(5) As far as a Dark Martyrdom+Shadowbolt gib is concerned, 23.8k doesn't kill most melee I know, so I wouldn't worry about that. I also wouldn't worry about Martyrdom ever going off. It is a 4sec cast and your side group teams should be focus firing one by one, the mob should be dead before the cast finishes.


That being said, if you find that having the melee on Deathwhisper & ranged on adds works better for you then by all means. As long as the boss is dead, right? I can only give my recommendations from what I have researched and what I can extrapolate from that research. As such, I am recommending ranged on the boss, and melee on the adds.

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11-25-2009 02:33 PM #16
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That's legitimate, and makes sense.

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11-25-2009 05:30 PM #17
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If I may add something about melee gibs.

Dark Martyrdom - Spell - World of Warcraft This is the 25-man version of Martyrdom.

Shadow Bolt - Spell - World of Warcraft And the 25-man version of Shadow Bolt.


I'd still use melee on the adds though it's one explosion at a time and easy to avoid.

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11-26-2009 04:58 AM #18
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That Frostbolt Volley sounds like an utter nightmare for heroic mode since I'm assuming it's very hard to get away from shades while snared and with it hitting the whole raid it's not feasible to cleanse it.

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11-26-2009 08:00 AM #19
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Quote  Originally Posted by Xequecal View Post
That Frostbolt Volley sounds like an utter nightmare for heroic mode since I'm assuming it's very hard to get away from shades while snared and with it hitting the whole raid it's not feasible to cleanse it.
The volley only slows you for 30%, unlike a normal frostbolt. You move at the same speed as the shades when snared by it. They don't move quickly.

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11-26-2009 08:04 AM #20
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I'd say the touch of insignificance element of phase 2 would work in a similar vein to Gurtogg Bloodboil's threat element, since he was untauntable either.

Essentially from what I gather, both tanks must generate threat on Deathwhisper and she'll switch targets from one to another as the ToI debuff causes the current target to fall behind in threat gen. I'd probably say that Tricks of the Trade and Misdirects should be used on the tank that's not being targetted by Deathwhisper once his debuff has faded in order to alllow him to catch up and overtake the current target on threat.

There is of course the possibility that both ToI and Deathwhisper being untauntable may be a 25-man element than a 10 man since you're not as likely to have external threat generation available in 10 man, but that's just a possible guess.

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