Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review

Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!


First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.

It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot

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Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .

Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!



Tuesday, April 12, 2011

[World_of_Warcraft_List] Re: Why doesnt blizzard f

 


"John Gordon" <gordon@panix.com> wrote in message
news:invn7m$ag5$1@reader1.panix.com...
> Breaking it down logically, there would appear to be four main factors:
> Gear, rotation, cooldowns, and fight mechanics (movement).
>
> Gear is obvious: better gear means more DPS. Not much to say here.
>
> Fight mechanics are more or less out of your control. If you have to
> move a lot then dps will suffer, although there is still room for some
> skill (i.e. melee dps can circle-strafe around the boss and keep dpsing,
> fire mages can cast Scorch while moving, spriest can refresh dots, etc.)
>
> Rotation and cooldowns are, I would think, where skill really comes into
> play. But 33K is a lot of skill. Do rotation/cooldowns really play that
> big a role? What do you estimate your DPS would have been with poor
> rotation/CD management?

There's 1 other factor you omitted:raid makeup.

Depending on raid composition, you can theoretically be getting ALL the
boosts that affect your DPS, especially if it's a 25 man. If you're a caster
for example, and you have somewhere in your group a pally or druid, an
arcane mage or BM hunter, a lock specced into Shadow and Flame, and an ele
shaman, you'll have:
BoK/MotW(5% more int=more SP and spell crit=more damage)
Totemic Wrath(10% more SP=more damage)
Curse of the Elements(8% more spell damage)
Shadow and Flame(5% increased spell crit=more damage)
Arcane Tactics/Ferocious Inspiration(3% more damage)
Wrath of Air Totem(5% spell haste=more damage)
Elemental Oath(5% more crit=more damage)

Also, the warlock can possibly give you 3% spell haste and dot damage boost
via Dark Intent, if you're the raid member who gains the most benefit from
it(or if you're the warlock). Likewise, if you're not the arcane mage, you
could possibly be given Focus Magic for another 3% crit boost. If the mage
wasn't arcane and you didn't have a BM hunter, you could still get the 3%
damage buff from the pally provided he was ret. Plus of course, with a
shaman/mage in your group, you'd have Bloodlust/Heroism to boost your damage
way up for a time as well.
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