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World of Warcraft Cataclysm Updates
World of Warcraft Cataclysm new zone Gilneas
Posted in Cataclysm Map on October 14th, 2009 by admin
World of Raids has posted the latest information about the new Cataclysm zone Gilneas:
The human kingdom had supported the Alliance during the Second War, but King Greymane had no qualms about severing all ties to the outside world when it became clear that the Alliance needed Gilneas more than Gilneas needed the Alliance. Unbeknownst to the rest of the world, darkness fell on Gilneas after the Greymane Wall's gates had been closed, and the worgen curse ravaged the nation. Before long, Gilneans were fighting against Gilneans in a bloody civil war that left the kingdom in tatters. Remarkably, the people of Gilneas have somehow managed to hold on to the last vestiges of their humanity
for now.
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World of Warcraft Cataclysm The Lost Isles
Posted in Cataclysm Map on October 14th, 2009 by admin
World of Raids has posted the latest World of Warcraft Cataclysm Lost Isles news:
The preconception that any goblin would sell their best friend for a fistful of gold is not entirely unfounded: many of them probably would and some actually do.
The truth is that quite a few goblins combine a shrewd business sense with a certain level of
moral flexibility. For example, after the cataclysm reawakened a volcano on their home island one of the goblins' trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck's survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island's dense jungles harbor many mysteries and more than a few unpleasant surprises.
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World of Warcraft Cataclysm Goblin Hands-On
Posted in Cataclysm Races on October 14th, 2009 by admin
World of Raids has posted the most recent World of Warcraft Cataclysm Goblin hands on article:
We've all interacted with goblins throughout our time playing World of Warcraft. You've no doubt wondered what the crafty race has been up to in their home of Undermine and how exactly they manage to always crash those zeppelins in the most inconvenient locales. With World of Warcraft: Cataclysm you'll finally learn all of this and more. Well okay, so you probably won't get to see Undermine or learn why they can't seem to manage keeping a zeppeling afloat, but you will get to play a goblin. Being the staunch business men we are, we jumped on this faster than Baron Revilgaz on a money-making scheme. I had the chance to play through part* of the goblin starting experience at BlizzCon. While I played a mage, goblins can be any class except paladins and druids.
Blizzard drew upon the lore of the goblins to deliver quite possibly the most humorous and interesting set of racials to date. Best Deals Anywhere reflect the goblins' robber-baron trading heritage, allowing them to receive the best possible gold discount regardless of faction. Every half hour they can summon a Pack Hobgoblin who gives you bank access for a minute. They gain an inherent bonus to alchemy with Better Living Through Chemistry, and Time is Money provides a nice haste bonus. Their most unique racial, however, has to be their rocket belt, allowing them to Rocket Barrage an enemy with fire damage or Rocket Jump to escape from enemies or get across obstacles. Both abilities should be extremely interesting when utilized by a creative player.
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Worgen Hands-On Impressions
Posted in Cataclysm Races on October 14th, 2009 by admin
World of Raids has posted the most recent Worgen Cataclysm impressions:
Your racials are quite interesting as a worgen. Two Forms, for example, will allow you to switch between your human and worgen forms when not in combat. It also provides with one of the coolest race-specific animations in the game; the transformation from human to worgen. Dark Flight is a quasi-sprint ability usable while in or out of combat, allowing you to escape from or close in on a ground target more easily. Flayer is your run-of-the-mill profession-focused racial with a twist; it not only improves your skinning skill and reduces its casting time, but also allows you to skin without the need of a [Skinning Knife]. While not amazing, it's a nice evolution of the profession-based racials. Finally, there are Abberation and Viciousness, which are fairly self-explanatory.
For more visit the World of Raids World of Warcraft Cataclysm Worgen Page!
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Latest Cataclysm Features and News
Posted in Cataclysm FAQ on October 14th, 2009 by admin
Two New Playable Races
Adventure as one of two new racesthe cursed worgen with the Alliance or the resourceful goblins with the Horde.
Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two. (Watch the Preview Video)
New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
Tags: World of Warcraft Cataclysm
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Path of the Titans Cataclysm Details
Posted in Path of the Titan Details on August 22nd, 2009 by admin
The best announced feature to date for Cataclysm looks like it'll be Path of the Titans, which works something like this:
We'll find out more and post it as soon as we can!
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New Worgen Lore from World of Warcraft Cataclysm
Posted in Cataclysm Races on August 22nd, 2009 by admin
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
Tags: Worgen lore, world of warcraft cataclysm worgen
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New Goblin Lore for World of Warcraft Cataclysm:
Posted in Cataclysm Races on August 22nd, 2009 by admin
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction's services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever
Recently, the goblins of Kezan have found a new enemy in the Alliance unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.
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Official Cataclysm FAQ
Posted in Cataclysm FAQ on August 22nd, 2009 by admin
Blizzard has released the official FAQ for the Cataclsym Expansion! The FAQ introduces you to everything that will be housed in the massive expansion, and what new features to expect, aswell as enhancements and changes to your already existing favorite areas!
Here's a look at the FAQ now:
What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm
and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.
What are the features of World of Warcraft: Cataclysm?
Some of the new features of World of Warcraft: Cataclysm include:
Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?
As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experiencebut the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysmand then discovering entirely new towns and quests in other parts of the zone.
Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.
How did you decide upon the two new playable races, worgen and goblin?
The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home.
As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.
Will the two new races have all-new starting experiences?
Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.
Which classic zones have been overhauled? What are some examples of changes?
Nearly all of the game's original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.
Is another Hero class being added to the game?
We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.
Will I will be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
Yes. While the original Eastern Kingdoms and Kalimdor weren't designed for flying mounts, we're redesigning the continents with flying mounts in mind. However, we're still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you'll need to do anything to unlock it. We'll share more details about this in the future.
Will I need the expansion to be able to experience the Cataclysm changes?
When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or notyou will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.
Will "phasing" be used more extensively in World of Warcraft: Cataclysm?
Yes. We've come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We're also adding some UI improvements to help determine when another player is in a different "phase" from you.
Will there be any updates to the graphics and changes to the minimum system requirements?
Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we've made improvements to the way that water is rendered. We'll announce the exact system requirements closer to the expansion's release.
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Cataclysm Full Features List
Posted in Features of Cataclsym on August 22nd, 2009 by admin
Two New Playable Races
Adventure as one of two new racesthe cursed worgen with the Alliance or the resourceful goblins with the Horde.
Level Cap Increased to 85
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-
Guild Advancement
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-
Archaeology
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth
Explore Kalimdor and the Eastern Kingdoms like never before.
And much, much more
Tags: cataclysm features
World of Warcraft Get All The Latest News And Guides On World of Warcraft. The most craziest blog on World of Warcraft.
Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review
Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!
First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.
It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot
Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .
Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!
Saturday, February 27, 2010
[World_of_Warcraft_List] World of Warcraft Cataclysm updates!
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