Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review

Yes Zygor Guide! I use this ALL the time. One of my good buddies introduced me too it , and i can say that it makes leveling in this game, effin easy!


First, installing the guide is super easy with the installer program. Once you login to play , getting started is just as simple. Now I have personally used this addon to level a Dranei Warrior to level 60 and a Dranei Priest to level 70. Man I really could have used this a while back when i was trying to level up my Night Elf Druid.

It's gotta a new waypoint feature, which ultimately makes Zygor the best choice when it comes to leveling the best leveling addon you can get. If you were like me when WoW first came out , we had to Alt+Tab in and out of the game to look at websites to figure out a quest. Guess what ? With Zygor no more of that BS! The waypoint system literally takes you right to your objectives and back to the quest giver so you dont waste anymore time. Honestly this is one of the best features of the addon, especially if your a n00b! You wont get lost in an unfamiliar world, you'll also find that you complete your quests a lot faster . Zygor groups stuff intelligently, and you end up with some good faction scores to boot

levelingbanner1

Also the Zygor guide has a talent advisor, So if your completely clueless on where to put your points as you level, Zygor can show you where to add them .

Seriously Zygor kicks ASS, most people that I've chatted with loves it and ends up leveling up faster then you can say WoW , and if history repeats itself like I KNOW IT WILL, You'll love it and level up faster as well, Sincerely this Guide is absolutely amazing ..Like I was saying you can get this by click here or the link below!



Monday, February 8, 2010

[World_of_Warcraft_List] Understanding social interaction in world of warcraft

 

http://portal.acm.org/citation.cfm?id=1255052

And I always thought understanding WoW was simply- Don't act like a Noob (when you aren't one),  Griefer,  Ninja Power-Leveler, XP-pimp, or an Exploiter but I guess there is more.

Alastyr

What is also funny is that it seems to be written by a Chinese guy....China the home of MMORPGF (Massive Multiplayer Online Roll Playing Gold Farmers)!


Understanding social interaction in world of warcraft
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[]  ACM International Conference Proceeding Series; Vol. 203 archive
Proceedings of the international conference on Advances in computer entertainment technology table of contents
Salzburg, Austria
SESSION: Mobile and social games table of contents
Pages: 21 - 24  
Year of Publication: 2007
ISBN:978-1-59593-640-0
Authors
Vivian Hsueh-hua Chen Nanyang Technological University, Singapore, Singapore
Henry Been-Lirn Duh Nanyang Technological University, Singapore, Singapore
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 35,   Downloads (12 Months): 490,   Citation Count: 4
Additional Information:

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[] ABSTRACT

Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent study argues that gamers don't really socialize with other players but play alone. Part of the confusion over whether players socialize much and/or enjoy socializing while playing MMORPGs may be due to the lack of a conceptual framework that adequately articulates what is meant by 'social interaction in MMORPGs to understand how users experience interactions within the game. This study utilized ethnography to map out social interaction within the game World of Warcraft. It provides a broad framework of the factors affecting social interaction. The framework developed can be further verified and modified for future research.


[] REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 
1
Blumer, H. Society in action. In S.E. Cahill(Ed.), Inside social life: Readings in sociological psychology and microsociology, Roxbury Publishing Company, Los Angeles, 2004, 320--324.
 
2
Castronova, E., Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier, CESifo Working Paper Series No. 618 (2001).
 
3
Chen, V.H.H., Duh, H.B.L., Phuah, P.S.K., Lam, D.Z.Y. Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS). Lecture Notes in Computer Science, 4161(2006), 262--267.
 
4
Denzin, N. K. The methodological implication of symbolic interactionism for the study of deviance. The British journal of sociology, 25, 3 (1974), 269--282.
 
5
Denzin, N. K. Symbolic interactionaism and cultural studies: The politics of interpretation. Oxford/Malden, MA: Blackwell, 1992.
[]  
6
Nicolas Ducheneaut , Robert J. Moore, The social side of gaming: a study of interaction patterns in a massively multiplayer online game, Proceedings of the 2004 ACM conference on Computer supported cooperative work, November 06-10, 2004, Chicago, Illinois, USA [doi> 10.1145/1031607.1031667]
[]  
7
Nicolas Ducheneaut , Nicholas Yee , Eric Nickell , Robert J. Moore, "Alone together?": exploring the social dynamics of massively multiplayer online games, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada [doi> 10.1145/1124772.1124834]
 
8
Goffman, E. The presentation of self. In S.E. Cahill(Ed.), Inside social life: Readings in sociological psychology and microsociology. Los Angeles, California: Roxbury Publishing Company, 2004, 108--116.
 
9
Griffiths, M. D., Davies, M. N. O., & Chappell, D. Breaking the stereotype: The case of online gaming. Cyber Psychology and Behavior, 6 (2003), 81--91.
 
10
Jakobsson, M.& Taylor, T.L. The Sopranos meets EverQuest. Social networking in massively multiplayer online games. Paper presented in the Digital Arts and Culture Conference 2003. http://www.informatik.umu.se/~mjson/
 
11
Kolo, C., Baur, T. (2004) "Living a virtual life: social dynamics of online gaming", Game Studies: International Journal of Computer Game Research, 4, 1 (2004).
 
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Lincoln, Y. S., & Guba, E. G. Naturalistic inquiry. Newbury Park, Sage, CA, USA, 1985.
 
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Steinkuehler, C. A. A Discourse analysis of MMOG talk. In Proc. Other Players conference 2004, IT University of Copenhagen.
 
14
Yee, N. The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Springer-Verlag, London, Britain, 2006, 187--207.
 
15
Nick Yee, The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments, Presence: Teleoperators and Virtual Environments, v.15 n.3, p.309-329, June 2006 [doi> 10.1162/pres.15.3.309]

[] CITED BY  4
Victoria McArthur, World of Warcraft as a ludic cyborg, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
Vivian Hsueh-hua Chen , Henry Been-Lirn Duh , Hong Renyi, The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
Pin-Yun Tarng , Kuan-Ta Chen , Polly Huang, An analysis of WoW players' game hours, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, October 21-22, 2008, Worcester, Massachusetts
May-li Seah , Paul Cairns, From immersion to addiction in videogames, Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom

[] INDEX TERMS

Primary Classification:
  K. Computing Milieux
  [] K.8 PERSONAL COMPUTING
     [] K.8.0 General
        [] Subjects: Games

General Terms:
Human Factors, Languages, Theory

Keywords:
MMORPG, social computing, social interaction
[] Collaborative Colleagues:
Vivian Hsueh-hua Chen: colleagues
Henry Been-Lirn Duh: colleagues

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