<ting@thsu.org> wrote in message
news:41f9cca1-cde3-4d74-9be7-e16e7c9f0aaa@hd10g2000vbb.googlegroups.com...
> On Apr 11, 4:10 pm, John Gordon <gor...@panix.com> wrote:
>> I've always been curious exactly what makes a good DPSer.
>
> As a raider in a decent guild, I can say that nearly all DPS recruits
> we have had are bad at DPS. It takes about 6 months of constant
> raiding before we are able to turn them into decent players. Only a
> handful of DPS came into the guild already good at it, and they all
> had backgrounds that easily explained why they were so good.
>
> A few key notes that I've learned from that process are...
>
> 1. You need to be competitive to be a good DPS player. Without a
> competitve nature, you'll never become good at DPS. If you are
> naturally not competitive, you should be healing or tanking. A good
> DPS isn't content to do well compared to the average. They want to be
> in the top 100 when ranked in WorldOfLogs for every single DPS player
> in the world who has ever fought that boss. It should be impossible
> for anyone other than a primary guild tank to hold aggro against a DPS
> player going all out, or at least that's the goal.
>
> 2. You need to play a class, not a spec. A good DPS player will swap
> up specs depending upon the fight, depending upon the patch, depending
> upon the gear he has access too. When it was obvious that Wrath
> favored arcane mages, all of our mages went arcane, no matter what
> their prior spec was. They didn't try to buck the trend, or prove
> their spec, they just switched specs and learned the new playstyle.
> Experiment on farm bosses, trash pulls, and target dummies to get used
> to the new spec.
>
> 3. They aren't busy enough. If you are running away, you still have
> instant damage spells or mana regeneration cooldowns you could be
> using. Plus, if you know you need to move ahead of time, you can set
> up bleeds so that they are ticking for the entire duration, and you
> can use your movement cooldowns so that you can get out of the way
> faster. You should always be trying to reduce your downtime to zero,
> especially when the fight does not favor your class. If your rotation
> is 50% of 2 sec casts, and 50% of 1.25 sec instants, then your goal is
> 37 attacks per minute, even if you have to move around during the
> fight. And if you run out of mana going at that rate, well then,
> you've got to figure out a way to replenish your mana.
>
> I didn't cover everything I've noticed, but those seem to be some of
> the big points.
> --
> // T.Hsu
Really well said, most people have a hard time to understand many of these
points.
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Tuesday, April 12, 2011
[World_of_Warcraft_List] Re: Why doesnt blizzard f
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