Enter your vote today! A new poll has been created for the
World_of_Warcraft_List group:
Are you interested in running 80 instances on Madoran server?
o Yes definitely!
o No way - instances suck!
o Sometimes
o I want to do pvp and join a team
To vote, please visit the following web page:
http://groups.yahoo.com/group/World_of_Warcraft_List/surveys?id=3000091
Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.
Thanks!
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Zygor Alliance & Horde World of Warcraft Leveling & Dailies Guides Review
Wednesday, September 29, 2010
[World_of_Warcraft_List] New poll for World_of_Warcraft_List
Monday, September 27, 2010
[World_of_Warcraft_List] World of Warcraft List Group Guidelines and Philosophy, Guild Charter and other Krappe!
This is a list for World of Warcraft players and just general folk focusing on but not limited to World of Warcraft gaming and general "Gee-Whiz" information (not to mention sometimes humor) about World of Warcraft
This list and was created for no other reason than solely as a labor-of-love on my part and has no 'agenda' other than education and entertainment. Please keep in mind that you may find it very quiet here at times *but* do not let that fool ya as this is often followed by an explosive fury of frenetic posting activity! If at this time we get too busy for you we can show you how to switch to either 'digest' version or to change your settings to only view the posts directly from this site. :)
Expect eclectic and mature chat dialog as we have some pretty knowledgeable folk here with some very **real** World of Warcraft backgrounds!
On topic website link contributions to both the list and *especially* to our 'links' section are welcomed and greatly encouraged!
Please also understand that web links selling World of Warcraft items and sundry are not considered *spam* here but are on topic as resources and are often trivial (and amusing) information in and of themselves if they are not reposted excessively.
We ask that any "controversial" debate topics (usually religion, modern day politics and a few other items not universally accepted as polite discussion topics at many supper tables) and that appear to be unduly *dominating* this forum be taken privately at the pleasure of those involved when politely asked to do so by the moderator(s) and others please. Also please please please do not complain about a duplicate post on this list unless it is done excessively.
In conclusion:
A list is like a 'living room' meaning that even if occasionally I have several folk with a penchant for saying "me too" and others having fun laughing and joking concerning this or that topic I do not often stand up tell them that they should not do that because they are obviously enjoying the good fellowship of each others' company in the room. Making a 'joyful noise' as it were as the Lady Aubrey often puts it. If you think of this list as pretty much a 'happy family' as lists go then it will make sense and in the words of Bill Cosby "If you are not very careful you just might learn something"...I hope. :)
In Humble Service
HAPPY WOWCrafting!
Alastyr and KymTessa
(Draft: The First)
Guild Charter (draft) "Defenders of the Dream and Avengers of the Dream" (an SCA oriented guild)
__________________________________________________________________________________________
Alastyr / Kymtessa
"Defenders of the Dream/Avengers of the Dream": is an SCA oriented Guild dedicated to just having fun and the exchange of SCA ideals, values, knowledge and last but not least "rules of behavior".
We are not a raiding guild and we actually tell our new members to go slow and enjoy the game at the pace life allows. If new players feel that the pace is too slow, we give them a hand whenever possible. Please keep in mind the different schedules we all have.
Not all people really want to Raid so don't tell me End Game material is so great. If you run with the right pack, nothing else matters even if is only for the company of friendly guild chat and advice. We recruit only by invitation and that is for a very good reason.
Here's a copy of the ""Defenders of the Dream/Avengers of the Dream"" Charter:
We Are ?
Put simply, we are a World of Warcraft SCA Guild. We're not trying to be the "biggest and baddest" Guild in the game... We want to have fun in the game, and make the game even more fun for all our members.
What We Are NOT ?
We are not Griefers, Power-Levelers, XP-pimps, or Exploiters. It's not that those are "bad" ways of playing... it's just not us. With that in mind, if that's the way you like to play... more power to you, just don't bother joining us.
As a general rule, we don't power-level or "twink" our members (okay, we do on occasion, but it's really up the individuals involved). Rather than power-leveling or twinking, we try to help our new players (or old players who are starting new characters) get started with good basic equipment and information about the game. We do our best for our members, but we have to play the game ourselves.
So why be a Guild at all? Why not just play the game and do the quests ourselves?
The answer, put simply, is because we feel that the real distinction between a Online Game and a Single Player is... People.
With that in mind, we want to meet and get to know people... and this is a great way to do it.
We don't have very many "strict" rules... but we try to enforce the ones that we do have (avoid profanity, no dude speak, etc).
Rules:
1. Guild chat is to be used for helping, crafting tips, directions, character info, group organizing, etc..and try to stay away from ALL CAPS. Also please respect "AFK" (away from keyboard) and "DND" (Do Not Disturb) flags where appropriate. It is OK to whisper them but please do not SPAM them if you do not get a reply (I for one am frequently afk due to health and personal reasons). We ask that any "controversial" debate topics (usually religion, modern day politics and a few other items not universally accepted as polite discussion topics at many supper tables) and that appear to be unduly *dominating* the guild chat be taken private at the pleasure of those involved when politely asked to do so by the guild leader and officers please.
2. Help others when you can, and be honorable.. members that have reports of cheating, stealing, continous use of foul language etc.. will be dismissed. This will be determined by the Guild Leader (Alastyr/Kymtessa) or the Deputy Guild Leader (Pridatha/)
3. Begging for help or selling items to other guild members is strongly discouraged. If you need help with a quest, and another member around your level is on, ask politely if they would be able to help. Do not expect higher level members to help you just because they are online, they are playing as well, and want to have fun too. Just be polite and no whining.
4. Please refrain from using Guild Chat for religious or political discussions/debates as well as the daily news. A lot of folk like me enjoy the game as a way to get away from all of that.
5. The Guild Leader has the 'final say' in all matters concerning this guild regardless of what one's "SCA rank or status may be". As this is a pretty laid back guild the only time I believe you will most likely have an issue with this is if you do not want to 'play nice'.
6. Last but certainly *not* least. I have been allowing members to use the guild bank on the honor system - especially since most folk in the SCA pretty much know what honor is all about. Please do not withdraw any money though without clearing it with an officer. Officers make sure you note it and send an in game mail to the Guild Leader or the Assistant GL
7. Oh and above all Have fun!
Alastir/Kymtessa (Guild Leader "Defenders of the Dream" & "Avengers of the Dream" Alliance/Horde)
Aka:
Alastair Ronal Kester Aeyalweard ()xxxx[]::::::::::::::::::>*
Olde Squire to Viscount Syr Raim y Hynnddyll 5th Viscount of Drachenwald
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/ \
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|.|
|:| __
,_|:|_, / )
(Oo / _I_
+\ \ || __|
\ \||___|
\ /.:.\-\
|.:. /--*--\
|___| \ & / |
/ | X |
|_____\/ \/
| | \ \ /
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\ / | \___
/ | \_____\
`-'
,ø¤º°`°º¤ø,¸ Shane¸,ø¤º°`°º¤ø,
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[World_of_Warcraft_List] REPORTED! Topper McNabb and Erich Lohan aka the "Blue Recluse Dude"!
In accordance with Blizzard's oh so Blistering (and oh so awesomely effective) new anti-spam policies (among other dopey rules) I Gnarly-Von-Gnomester-Warlockian in accordance with a most liberal interpretation of their silly EULA have duly reported both "Topper McNabb" and "Erich Lohan" aka the "Blue Recluse Loser" for spamming/hawking the poor beleaguered denizens of Stormwind consistently and constantly since as far back as 2004!
http://lionsgoblet.com/Gnarly/topper-mcnabb.jpg
So long Chum! REPORTED!
Topper McNabb
Level 1
Description: Beggar who lives in the Trade District.
Reported for constantly repeating:
Topper McNabb constantly pleads to the flotsam and jetsam of SW: Help a poor bloke out?
"I will gladly pay you on Tuesday for a hamburger today."
"It's all their fault, stupid Alliance army. Just had to build their towers right behind my farm".*
"It's all their fault, stupid orcs. Had to burn my farm to the ground."
I mean C'MON just how many farms has this wally lost mate??
http://lionsgoblet.com/Gnarly/topper-mcnabb.jpg
Cheerio Mate- You've been SACKED!
Erich Lohan
Level 5
Description: Hawker in the Mage Quarter who FALSELY advertises free drinks for "The Blue Recluse" tavern in SW. FALSE ADVERTISING I tell YA!!
Erich Lohan always says: Ask me how to get a free drink at the Blue Recluse!
Erich Lohan annoyingly says: Magical studies stressing your brain? Relax at the Blue Recluse!
REPORTED!!
http://www.goblinworkshop.com/creatures/topper-mcnabb.html
http://www.goblinworkshop.com/creatures/erich-lohan.html
TAKE THAT BLIZZARD! ROFLMAO!!!
,ø¤º°`°º¤ø,¸ Gnarly the (bored) Gnome Warlock¸,ø¤º°`°º¤ø,¸
* In Warcraft 3, a common tactic to prevent the enemy from easily destroying towers was to place them behind farms so that the enemy units would have to path through the cluster of farms to get to the tower.
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Saturday, September 25, 2010
[World_of_Warcraft_List] The Sims Medieval Q&A - The Characters of The Sims Medieval
http://www.thesimsmedieval.com/
http://www.gamespot.com/pc/sim/thesimsmedieval/news.html?sid=6279112&tag=nl.e513&mode=previews
http://uk.gamespot.com/pc/sim/thesimsmedieval/images/6279112/1/?path=2010%2F265%2Freviews%2F604342_20100923_embed001.jpg&caption=In%2BThe%2BSims%2BMedieval%2585no%2Bone%2Bexpects%2Bthe%2BSpanish%2BInquisition%2521&cvr=yCo0
Or try this smaller weblink at: http://tinyurl.com/medievalsimspics
The Sims Medieval Q&A - The Characters of The Sims Medieval
By Staff, GameSpotPosted Sep 23, 2010 4:02 pm PTSenior producer Rachel Bernstein discusses the roles of each character in this unusual game based on The Sims.
The game series known as The Sims has always offered an open-ended experience that lets you get as involved as you want in the lives of tiny, autonomous computer people. The series will take a step in a new direction with The Sims Medieval, a new game that will swap out the open, nonlinear circumstance of the traditional series for a directed experience that takes place in olden times, when kings and queens commissioned the aid of noble knights to protect their peasant population, under the watchful, watching eye of the Watcher--that's you, the player! In the new game, you'll be able to play as any one of the game's individual characters and perform discrete quests to win kingdom points, which will eventually count toward a victory condition. Yes, it's a big change for the series. Senior producer Rachel Bernstein explains.
In The Sims Medieval no one expects the Spanish Inquisition!
GameSpot: Now that we've seen Medieval in action, let's go a bit more in-depth in terms of the roles of different characters in the game. For instance, just taking a look at all the different characters (monarch, knight, spy, wizard, physician, bard, blacksmith, merchant, Peteran priest, and Jacoban priest), there's clearly a lot of variety there, but how will, for instance, each character's place in society affect the way he or she relates? Will non-monarch characters always have to genuflect when initiating a conversation with the king? Will it be harder for a blacksmith to get a royal audience than a loyal knight?
Rachel Bernstein: There are a variety of ways that a sim's role in society plays out in the game. Sims kneel when they enter the presence of the monarch. Every hero sim has interactions that relate to their profession. In the case of the monarch, these include "call for food" and "send to stocks"--actions that reflect the monarch's position at the top of the social ladder.
Hero sims with higher class professions earn more than the other sims and, subsequently, can deck out their homes with a larger number of items and with more expensive items. For example, the knight earns more than the blacksmith.
The clothing options available for each sim reflect their role and profession. The merchant cannot don the ermine robes of the king.
GS: We understand that Medieval will let any character undertake quests with a "helper" character. Is it possible for any character to take on any other character as a helper (such as the unlikely pairing of the town blacksmith enlisting the help of the queen to fill an order of horseshoes)? Can you give some examples of how different characters at different strata of society will work together on quests?
No, I didn't know you were called Dennis, and I didn't bother to find out, did I?
RB: You could in fact, have a quest with both the monarch and the blacksmith, but they would each be doing activities that make sense for them. Here is how quest selection unfolds--more details about the roles of the sims emerge from this.
Step one: Select the quest by name--the name will hint at the overall situation the quest deals with. Some examples of quests are "The Philosopher's Stone," "A Wandering Prophet," "Tournament of Honor," "A Missing Child," "A Political Marriage."
Step two: Choose the approach--how you want to handle this quest. For the Wandering Prophet quest, you can either engage in a tournament of miracles to prove the interloper's faith is not worthy, or attempt to silence the heathen.
Step three: Choose the quest leader. If you choose to try to silence the heathen, you can choose either the Jacoban priest or the monarch as the leader.
Step four: Choose the other quest members. If you chose the Jacoban priest as leader, you can then choose either the knight or the spy as helpers. If you chose the monarch as leader, the only helper option is the bard.
The available combinations are chosen so that all the hero sims on a quest have roles to play that fit with their professions. The spy may engage in eavesdropping, or the bard may participate in a drinking game, while the monarch might send the interloper to the pit of judgment. That's why adding new hero sims to your kingdom unlocks new quests--if you don't have the Jacoban priest or the Peteran priest, you will not have this quest in your quest book.
GS: We've already seen what the physician character is like in action--using torture-rack-like devices and leeches to treat her patients--but we understand that there will be an actual wizard character. Tell us about his abilities and how magic will work in Medieval. Will we see Macbeth-like prophecies told over a cauldron? If caught, will wizards be burned at the stake for heresy if they weigh the same as a duck?
RB: Wizards research and create new spells. They cast spells (players have to learn the spell to help the wizard cast it). They can scry using the crystal ball to find out hidden information. They can craft potions and other magical items, which they use on quests or sell for income.
So, brave knights, if you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth!
Like all the other professionals, wizards get better at magic with experience and unlock new spell options and more advanced crafting recipes.
Should a wizard need to meet an untimely end, it would not likely be burning at the stake. Being devoured by the beast in the pit of judgment would be a more common method of execution.
GS: We also understand that there will be two different priest characters from two different orders, which are at odds with each other. Tell us about these two characters and what they can do. How will their actions advance the agenda of their church? How will each be able to compete with the rival order?
He who is valiant and pure of spirit may find the Holy Grail in the Castle of 'Aaahhhh'?
RB: There was once an ancient religion. It splintered and then faded from memory over time. Two religions rose up from this ancient root. They share many of the same beliefs but exhibit those beliefs in different ways. They each lay claim to one small piece of land near the ruins of the ancient civilization, which puts them uncomfortably close to each other.
They both worship the Watcher, but they have different approaches to their faith. The Peterans tend to take a more humble and gentle approach, while the Jacobans are imperious and have amassed great wealth.
The two priests compete with each other for followers. They both gain converts with their sermons; the Peterans rely on popularity, while the Jacobans find that fear drives people to their faith. The Peterans evangelize, while the Jacobans absolve. The experience level of the priests helps them in their never-ending competition for the souls of sims.
GS: We understand that the merchant character can conduct trades with foreign kingdoms. Can you explain how this will work in practice? Is there any kind of in-depth economic strategy or playing with market prices?
RB: As your kingdom renown grows, you have access to more distant lands. As your relationship with those lands improves, more trade goods will arrive in the cargo hold of the ship. These foreign goods are rare and in limited quantities. The merchant buys those items from the ship and then sells them at a profit to the rest of the sims in the kingdom. The merchant can also act as a broker between different foreign territories.
The merchant also sells items that are crafted within the kingdom and sold to the merchant by the other professional sims. The merchant can haggle with customers, which can help him buy at a discount and sell at a profit.
GS: Tell us about the life of the humble blacksmith. What sorts of missions will this tradesman undertake? How will he interact with other members of the community?
RB: The blacksmith is a favorite supporting character for many different quests. Frequently, the quest leader will rely on the blacksmith to make unique items. For example, the knight cannot kill the dragon without having the blacksmith create an epic sword not normally found in the kingdom. In the hands of a skilled player, an experienced blacksmith can create surplus high-quality goods to sell for profit.
The blacksmith tends to use his particular abilities to create a unique way to solve a problem. For example, when a child goes missing in the kingdom, the blacksmith may make a gong to rally townsfolk to find the boy, or he may create traps to find the missing child.
The Lady of the Lake, her arm clad in the purest shimmering samite, shall hold aloft this blade from--what? Supreme executive power??
GS: Also, tell us about the life of the bard. What kind of life does this character lead, and what sorts of quests can the character undertake?
RB: The bard is devoted to performing in front of audiences, writing new songs and plays, and researching how to create better musical instruments. As with other hero sims, the bard will bring his particular skills to bear to complete a quest. For example, the bard may write a poem to spread the word about the missing child or may play a song to rally the people to help search.
When dealing with a roosting dragon, the knight would run the dragon through with a sword, and the wizard would fry him with the fireball spell, and the bard might lull him to sleep with beautiful song.
GS: We know that Medieval will let you play as a single character and take on however many quests you prefer and then switch over to another character if you get restless, gaining kingdom points from quests and other activities before the game ends and your final score is assessed. How feasible is it to play as a single character throughout an entire game? Is there any advantage or disadvantage to regularly switching between different characters?
RB: It is possible to focus on the same character, or small group of characters, playing them for most quests and leveling them up maximally. That may be a good strategy for some ambitions, but not for others. It's not likely you would play the same character for every quest. Depending on which new hero sims you bring in and in what order, you may reach points in the game where the only available quests require you to branch out to some of the other characters.
GS: Could you give us a general update on the game's development? What aspects is the team working on now?
RB: The major systems are in, and most of the content is in. The big push now is creating quests and tuning the systems. Lots of new elements are coming in every week, so it's always exciting to get the latest build and play with what's new. When new user interface elements come in, that's always especially exciting because of their immediate impact on the player. New quests are another exciting element of each week and highlight new elements of each profession to explore.
The game is at the exciting stage of development where the systems are coming together and there is enough content in there that it's fun to play and easy to forget you are testing and just get caught up in the game.
Don't like her? What's wrong with her? She's beautiful! She's got huge tracts of land!
GS: Finally, is there anything else you'd like to add about the game?
RB: The Sims Medieval is a different experience from all the other Sims games. We hope it will delight Sims fans and new players alike.
GS: Thanks, Rachel.
Tuesday, September 21, 2010
[World_of_Warcraft_List] Re: My first ICC run :)
Very nice!
--- In World_of_Warcraft_List@yahoogroups.com, Maribeth <marribeth@...> wrote:
>
> This was so fun - it was a 10 man run :)
>
> Maribeth
>
[World_of_Warcraft_List] My first ICC run :) [3 Attachments]
This was so fun - it was a 10 man run :)
Maribeth
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