http://us.battle.net/wow/en/forum/topic/1658708169
I've been playing this game for nearly five years now. I feel like I've seen most of the evolution this game, from a more forgiving Everquest clone to the juggernaut we all know today. From that time, until now, there has been one constant:
Since the corruption of Arthas, and the events at Nordrassil, Azeroth has played host to countless numbers of heroes. In fact, if you graph the number of heroes versus the number of non-heroes in the game, you start to realize that there are virtually NO civilians in Azeroth. We know they were here before, but walking through the streets of Stormwind, or Orgrimmar, you begin to notice just how few people aren't in the employ of the military (or some paramilitary group) serving as magic wielding super-men.
I started to wonder, how did this happen? Why?
The answer, my friends, is the global economy. After Arthas ravaged Lordaeron, and the forces of the horde and alliance were forced to band together at the world tree, the respective economies of the major races were destroyed. Civilians had nowhere to go but into the military. This created a problem, both sides already had plenty of grunts and footmen. In fact, they had too many. Have you ever PLAYED Warcraft 1, 2, or 3? All of those units coming out of that one tiny structure? The thought of taking on countless millions more in recruits was an overwhelming and daunting problem for the leadership.
So, what did they do?
They called upon alchemists, wizards, warriors, heroes and villains alike of great renown to deliberately sew the seeds of the current hero boom.
See, heroes are better than rank-and-file soldiers. (And not in just ability!) Heroes are easily driven by ideals that lesser people might consider lofty, even idealistic. While they might not necessarily hold loyalty to any given race or faction, the notion of fighting for the common good, or the survival of a people is something that heroes are easily manipulated with. In essense, they have the capability and drive to be pushed much further than the average soldier.
And so, the conspiracy was born.
The framework was put in place- "trainers"- for the incoming masses of new heroes. The curriculum was designed and broken down into very specific classes and sub-classes for easier control and guidance of their respective arts. After-all, the leadership didn't need or want their soon-to-be heroes exploring their new-found abilities too far beyond their own capabilities.
Masters of trade were coerced into practically giving away apprenticeships in various professions.
Ancient, once-sacred sites, were pilfered for their magic items, even more were mapped out and deliberately desecrated to provide training areas for the incoming heroes.
Elemental lords were unleashed, even some dragon flights were talked (or trinked) into participating.
Meanwhile, more and more people from all walks of life started displaying super-natural abilities. Much like the plague that birthed the scourge and forsaken, food and water supplies were deliberately tainted and enchanted, or modified alchemically to cause these innate abilities to develop. Future warriors would start having uncontrollable outbursts of rage, followed by super-human strength. Future mages and warlocks found themselves accientally turning people into sheep, or making a friend writhe in agony as his very essence was burned away. Druids would find themselves inadvertently shape-shifting into bears while walking through a park...
It had begun. Azeroth's power-structure and economy was how hero-based. One by one, the civilians of Azeroth began dying out, and a new class of person was born.
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Tuesday, April 19, 2011
[World_of_Warcraft_List] Azerothian economy and the Hero conspiracy?
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